Here is our first batch of prototype previews. Which games look the most interesting to you? What will you put on your want to play list?
I wanted to introduce two of the industry guests attending.
Aldo Ghiozzi
Aldo Ghiozzi of Impressions Game Distribution is attending Protospiel San Jose as both an industry guest and a sponsor. Aldo co-hosts the Impressions Vidcast with Richard Bliss. If you want to understand the workings of the board game industry in terms of distribution and retail sales, Aldo is one the best resources you will find.
Impressions is sponsoring Protospiel San Jose by providing a large array of raffle prizes.
We thank Impressions for their generosity and support of the board game community.
Check out the vidcast below. https://www.youtube.com/user/ImpressionsGDS
Find out more about Impressions here:http://impressionsadv.net
Brian Henk
Brian is a corn-fed native of the Midwest, both Minnesota and South Dakota, but now lives in the San Francisco Bay Area. He is the co-founder of Overworld Games, a tabletop game publishing company. Brian has three successful Kickstarter campaigns under his belt and is best known for co-designing the game Good Cop Bad Cop. He primarily designs and publishes very social games that create memorable experiences from very few rules.
He is also a member of The Forbidden Limb podcast and vidcast where he discusses the business side of the tabletop game industry from the publisher perspective. Lastly, he does strategic, statistical, and tactical analyses of your favorite tabletop games to break them down into the easiest paths to victories and discusses them in blog and vlog form on theforbiddenlimb.com.
At the Unpub Protospiel in San Jose, Brian will be excited to answer any questions about being a Kickstarter creator, a designer, or a publisher.
Find out more about Overworld Games here: www.overworldgames.com
Jonathan Grothe (Killerjonny14 at gmail dotcom) is organizing an unpublished prototype game zone within Fanime in May.
Here is a message from Jonathan:
"This year for the first time ever, we will be hosting a prototype section at Fanime. This means there will be an area within the gaming hall devoted to demoing and play testing new and in progress games. The best part about all of this, is that it’s free. You heard me right! Once on the list, you can get in the gaming hall to demo your game for free.
But wait, there’s more!!!
We at Fanime know that we will be competing with Kubla Con for your attention. So why not have the best of both worlds?!?! If you send us a copy of your prototype, we will demo it in the down time between in-person demos. That's right, you don't even have to be there for your play-testing. But we love people, and would rather see your eager faces while play-testing your lovely games.
So come on and sign up at the link below. After signing up our representative will get in contact with you to work out the specifics. - Jonathan
http://goo.gl/forms/yMLzSv00JD
Fanime 2015 Memorial Day weekend, May 22–25
San Jose McEnery Convention Center, CA”
Thanks to you we funded in about 6 minutes and sold out of designer badges in under four hours. That was much faster than I expected. Over the weekend all of the sponsor spots sold out.
Several more sponsors have joined us and I want to highlight one here. Bezier Games (www.beziergames.com) bought the major sponsor spot for $500.
Last year, I bought nice badges with lanyards instead of the cheaper pin on kind. That cost $1-2 per badge. This year Bezier will be providing super nice lanyard badge holders for all of the designers, industry guests, and VIP players. Its a small touch, but if I’m going to wear something for three days it feels good to have something nice.
Inexpensive badge (lower right), nice badge (upper right) and super nice Bezier lanyard (left).
Lastly I want to thank the folks who backed at the staff levels. I'm definitely going to need your help and I'm glad to have you aboard.
The Kickstarter campaign has cleared the Kickstarter staff check. I plan to launch it at 6 PM PST on Friday, March 13th. There is only one remaining issue to deal with.
Unpub uses assigned tables. Each designer has their own fixed table with their name on it.
Protospiel uses open tables. Any table is open for any designer to use throughout the weekend.
My assigned table at Unpub 5.
I received several requests to do assigned tables. After a lot of thought and discussion with some of the designers who came last year, I don’t believe I can do assigned tables at Game Kaslte and have an event that is a good experience for everyone. Please allow me to provide some insight into my thought process. I want to build the board game community here in the bay area and am trying to balance a litany of competing interests.
Benifits of assigned tables:
- You have a guaranteed spot to set up.
- Players can return to find you easily with their friends if they want to play again.
- You have your own personal space to manage with signs, promos, sell sheets and goodies.
- Its convenient for designers.
Costs and challenges created by assigned tables:
- We can’t run the game design contest.
The contest needs to use 10 tables for 2+ hours. This is a major draw for some people and helps bring more play testers to the event.
- All assigned tables could mean no panels for discussion.
My plan is to close the smaller room (the arena) around 7 or 8 pm for the panels and leave the dungeon open. I already have people contacting me out of the blue asking about the panels. Panels are a major draw for many people. Panels help draw in more playtesters.
- Isolation and the death of community.
Assigned tables create isolation and prevent designers from playing each other’s games. Most designers would greatly benefit from playing each other’s games to get unfiltered and practical advice. The general public tends to be very polite with a lot of their feedback. A random sample of players off the street will not get the same level of feedback that you will get from other designers. You should play other designers games, and ask them to return the favor.
- Table assignments, who gets what?
Who gets the tables in the front? Who gets the tables in the back? Where/how do I move the loud party games to another table? Where/how do I move the games that have bloody zombie artwork that we need to keep away from children? How do I handle complaints about table position?
- Not all designers come all three days.
Last year lots of designers did not come Friday, or did not come Sunday. With assigned tables, their tables would be empty.
- The number of designers that could come to the event would fall to 25 and/or there would be need another lower class of designer badges.
To understand the designer limit, you need to understand Game Kastle’s table capacity.
The Arena (smaller room): 10-15 tables
The Dungeon (larger room): 20-35 tables*
*Note that three of the tables in the Dungeon are standing tables meant for miniatures. Not idea for board games.
We need to use 1 table for raffle prizes, 1 for food and 2 for the registration desk. That leaves 41 tables (including the three standing tables) for designers.
The plan was to sell 35-40 designer badges (40 max). The idea would be that not all designers would be using a table 100% of the time. You should be playing other designer’s games at least some of the time.
To further understand the difficulties assigned tables would cause, lets look at the tentative schedule.
Tentative Schedule - Subject to change.
The panels and the game design contest will consume at least 10 tables for at least 6 hours. How would assigned tables work when 10 tables go away three times for hours at a time? Do I make first class and second class tables? So assigned, some open? That would be a nightmare to coordinate and manage. I don’t have enough help to pull that off.
Looking to the future, this is likely the last time the event will fit at Game Kastle. Game Kastle has been fantastic and supportive, but if I want to grow the event I will need to move to a larger venue in the future. I’ve been getting quotes and pricing this out. Its going to cost several thousand dollars to get a hotel ballroom with enough tables, or space in a convention center. That means in the future I’m going to need to charge all designers at least $100, perhaps more. At that point we can move to an assigned table system.
I am feeling a lot of pressure for assigned tables, so I am going propose a compromise.
The 8 people at a sponsor level will get an assigned table in the Dungeon. That is the six meal sponsors at $150, the design contest sponsor (also $150) and the $500 Sponsor (if that gets a backer). If you really want an assigned table, you can pay $150-$500 and get one. If you pay $500 I will assign you any table you want in the Dungeon. After all, you are paying 10 times more than the average designer. All other designer levels will share the remaining 32+ tables.
Is this a reasonable plan? I would love to hear your thoughts in the comments, or shoot me an email.
-=-=- EDIT -=-=-
A few designers reached out to me via email and thanks to their feedback I want to clarify three things:
- Game Kastle has 45 tables total (including the 3 standing tables). 45 - 1 food table, -1 raffle prizes table, - 2 registration tables, -8 assigned tables for sponsors = 33 tables. If we sell 40 designer badges (the max) - 8 sponsor level badges, there will be 32 designers sharing 33 tables.
- Only designers can use tables at the event. If a person does not have a designer badge, they should not be using a table. Game Kastle has moved all others events off of that weekend. We bumped Magic, Pokemon and everyone else. No designer should be using more than one table at any given time.
- Please be respectful with your stuff. Don't leave your bags/game items clogging up the walkways or other tables.